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Quentin Peyssonneaux. Modeling, Texturing & Concept Art

I am a talented 3DCG Artist, with several years of experience using Maya and Zbrush. I started my career as a Concept Artist and Digital Compositor working extensively on the Nuke and Fusion tools. For the past 3 years my focus has been on creating quality modeling and texturing for studios using Zbrush, Mari and Substance Painter. From my portfolio you will see that I also have great skill in rendering using both Vray and Arnold.

 

Today, my passion is fueled with the work I have been able to create with CG Animation Movies for multiple media channels from TV Shows, Short Movies, to institutional film.

 

I thrive on news projects, taking on new challenges, and adding new skills to my depth of knowledge.

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